Math II · S-MD.6

Using Probability to Make Fair Decisions

Fair random decisions matter whenever people need a selection process that is transparent, unbiased, and defensible.

Concept Statistics and Probability
Domain Using Probability to Make Decisions
Read time 8 minutes

What this learning objective is really asking you to learn

This objective asks students to use probability as a tool for fairness. Probability is often introduced through coins, dice, cards, spinners, and games, but this standard pushes toward decision-making. Sometimes a group must choose among people or options in a way that should not favor one outcome unfairly. Probability gives a way to design and evaluate such methods.

A fair random decision is one where each eligible outcome has the intended chance of being selected. If one student will be randomly chosen from a class of 30, each student should have probability \(1/30\) if all students are equally eligible. If three winners will be chosen from 100 entries, each entry should have the same chance of being selected. If a school assigns students randomly to two groups for a study, the randomization method should not systematically favor one type of student for one group.

The key word is fair. Fairness does not always mean everyone gets the same outcome. It means the process follows the stated rules and gives equal chances when equal chances are promised. If a lottery gives more tickets to people who completed more volunteer hours, the selection may still be fair if the rule is announced and each ticket has the same chance. But if one person's ticket is secretly duplicated or a spinner has unequal regions despite being described as equal, the method is unfair.

This objective asks students to connect sample spaces to decisions. If the sample space is \({A, B, C, D}\) and each outcome is equally likely, each has probability \(1/4\). If a spinner has four equal regions, it can fairly choose among four options. If the regions are unequal, it cannot. If a random number generator chooses integers 1 through 100 uniformly, each number has probability \(1/100\). That can be used to assign choices fairly if the mapping from numbers to outcomes is balanced.

Students should also understand that some random methods are fair for one purpose but not another. Flipping a coin is fair for choosing between two options, but not for choosing equally among three options unless a careful repeated-flip method is designed. Rolling a six-sided die is fair for choosing among six options, or among three options if each option gets two faces, but not among four options if two options get more faces than others. A process is fair only relative to the sample space and assignment rule.

Why students should learn this math

Students should learn this because fair selection is a real social need. Classrooms choose presentation order. Schools select students for limited programs. Governments use lotteries for visas, military drafts in historical contexts, ballot order, and jury pools. Researchers randomly assign subjects to treatment and control groups. Companies run giveaways. Games require fair rules. Apps run experiments by randomly assigning users to versions. In all these cases, probability is not abstract. It is a way to protect legitimacy.

Fairness is not just a feeling. A process can feel fair and still be biased. Suppose a teacher writes every student's name on a slip of paper but folds some slips twice and some once, making some easier to pick. Suppose a digital raffle includes duplicate entries accidentally. Suppose a spinner looks divided equally but one sector is larger. Suppose students are assigned to project groups by “random choice,” but the method puts friends together more often because names are drawn from sorted lists. Probability helps reveal whether the process matches the fairness claim.

This objective also teaches students the difference between fair process and equal result. A fair coin can land heads five times in a row. That streak does not prove the coin is unfair by itself. Randomness can produce uneven short-run results. Fairness refers to the probabilities built into the process, not whether every small sample looks perfectly balanced. This is an important life lesson because people often mistrust fair random systems after seeing an unlikely outcome, or trust unfair systems because one result looked balanced.

Random selection is also important in statistics. Random samples help reduce selection bias. Random assignment in experiments helps make treatment and control groups comparable. Without randomization, hidden factors may distort conclusions. Students who understand fair random selection are better prepared for later inference and experimental design.

The “why” is that probability can make decisions more transparent. When human choice might introduce favoritism, randomization can provide a defensible method. But randomization must be designed carefully. Probability lets students test whether the method is actually fair.

The historical machinery: lotteries, randomization, and legitimacy

Lotteries have been used for centuries to allocate scarce goods, raise money, assign duties, and make decisions when direct preference would be controversial. Ancient and modern societies have used random selection in civic and legal settings because randomness can reduce favoritism. Drawing lots is one of the oldest forms of probability-based decision-making.

In modern statistics, randomization became central to experimental design. Random assignment helps researchers compare groups because it tends to balance both known and unknown factors across groups. This does not guarantee perfect balance in every small experiment, but it makes systematic bias less likely and gives mathematical tools for analyzing uncertainty.

Probability theory gave these practices a formal language. Instead of saying a drawing is “basically fair,” we can define the sample space, assign probabilities, and check whether each eligible outcome has the intended chance. This is the movement from informal fairness to mathematical fairness.

Today, randomization appears in algorithms, clinical trials, A/B tests, cryptography, simulations, quality control, and games. But these systems require careful implementation. A biased random number generator, flawed mapping, or hidden exclusion can make the process unfair. The classroom version of lotteries and spinners is an entry point into this larger world.

Where this fits in the big map of mathematics

This objective comes after students have learned sample spaces, unions, intersections, conditional probability, independence, multiplication rules, and counting methods. Those ideas provide the machinery for evaluating fair decisions.

It connects to sample spaces because fairness depends on listing possible outcomes and assigning probabilities.

It connects to combinations and permutations because lotteries and selections often require counting total possible selections and each participant's chance.

It connects to simulations because repeated random trials can estimate probabilities and test fairness. If a process is too complicated to analyze exactly, simulation can approximate its behavior.

It connects to statistics because random sampling and random assignment are the foundation of many valid studies.

It connects to ethics and civic reasoning. Mathematical fairness is not the whole of justice, but it is one important part of designing transparent procedures.

The big-map role is applied probability. Students learn that probability is not only about predicting outcomes; it is also about designing decision processes.

How to execute the skill technically

The technical routine is:

  1. Identify who or what is eligible.
  2. Define the sample space.
  3. Decide what probability each eligible outcome should have.
  4. Analyze the random method.
  5. Check whether the method gives the intended probabilities.
  6. Explain the fairness or unfairness in context.

Example: A club has 12 members and wants to randomly choose one representative. A fair method is to number the members 1 through 12 and use a random number generator that selects an integer from 1 to 12 uniformly. Each member has probability \(1/12\).

An unfair method is to roll a six-sided die and choose member 1 for a roll of 1, member 2 for a roll of 2, and so on. Members 7 through 12 can never be selected. The sample space of the die does not match the eligible group.

A more subtle example: choose among three students using one coin flip: heads selects Ana, tails selects Ben, and if the coin lands on edge selects Carlos. This is absurdly unfair because the edge outcome is not equally likely. A fair coin is good for two equal options, not three, unless a careful repeated method is used.

A fair method for three students using a die is to assign faces 1-2 to Ana, 3-4 to Ben, and 5-6 to Carlos. Each student has probability \(2/6 = 1/3\).

For a lottery with weighted entries, fairness means each entry has equal probability, not necessarily each person. If one person has 5 entries and another has 1, the first person's chance is five times as large. That is fair only if the rules intentionally give chances proportional to entries.

Worked example: designing a fair random assignment

A teacher wants to randomly assign 24 students into 4 groups of 6. A fair method is to shuffle all 24 names thoroughly and then place the first 6 in Group A, the next 6 in Group B, the next 6 in Group C, and the last 6 in Group D. If the shuffle is truly random, each student has an equal chance of being in each group.

A less fair method would be to use the roster order and count off 1, 2, 3, 4 repeatedly if the roster is sorted by achievement level, language background, or friend groups. That may create patterns rather than randomness. It may be convenient, but it is not random in the mathematical sense.

Students should learn that fair random decisions often require two parts: a random mechanism and a fair mapping from random outcomes to decision outcomes. A fair die can still be used unfairly if the faces are assigned unevenly. A good random number generator can still produce unfair decisions if some people are missing from the list.

Simulation as a fairness check

If students are not sure whether a method is fair, simulation can help. Run the method many times and count how often each outcome occurs. In a fair method, the long-run relative frequencies should be close to the intended probabilities. Simulation does not prove fairness perfectly, but it can reveal obvious bias.

For example, if a digital spinner claims to choose among four options equally, a simulation of 10,000 spins should produce roughly 25% for each option. If one option appears 40% of the time, something is wrong. This connects probability to technology and data validation.

Common misconceptions and how to avoid them

One misconception is thinking a fair process must produce balanced results in every small sample. Randomness can produce streaks and uneven short-run outcomes.

Another mistake is using a random object without matching its outcomes to the decision. A six-sided die cannot fairly choose among four options unless some outcomes are rejected or the mapping is carefully designed.

A third mistake is confusing weighted fairness with equal-person fairness. If people have different numbers of entries, equal entry probability is not equal person probability.

A fourth mistake is assuming a process is fair because it uses technology. Random number generators and digital systems still require correct setup.

A fifth mistake is ignoring eligibility. A fair lottery must include all eligible participants exactly as intended.

The big takeaway

Probability can be used to design fair decision processes. The key is to define the sample space, assign outcomes evenly or according to stated weights, and check whether the random method gives the intended probabilities. Fairness in probability is not a vibe; it is a structure that can be analyzed.

Problem Library

Problems in the App From This Objective

171 problems across 12 archetypes in the app.

compare probabilities for each participant/outcome.
15 problems Warmup Practice Mixed Review Assessment
Problem 1

Determine whether the random selection method is fair: draw one of 20 identical slips, one per student.

Problem 2

Determine whether the random selection method is fair: roll a die to choose among 4 students with outcomes 1,2,3,4 and reroll 5,6.

Problem 3

Determine whether the random selection method is fair: use spinner sectors of unequal area for equal prizes.

Problem 4

Determine whether the random selection method is fair: put one name twice and all others once.

Problem 5

Determine whether the random selection method is fair: flip a fair coin to decide between two candidates.

Problem 6

Determine whether the random selection method is fair: select a student by drawing a name from a hat where 3 students have their names written on larger slips of paper than the other 7.

Problem 7

Determine whether the random selection method is fair: choose a winner from 10 participants, where 4 participants submitted 3 entries each and the rest submitted 1 entry.

Problem 8

Determine whether the random selection method is fair: choose one of 5 items by assigning each a unique number 1-5 and drawing a number from a bag containing 5 identical numbered balls.

Problem 9

Determine whether the random selection method is fair: use a loaded die where the number 6 appears twice as often as any other number to select one of six options.

Problem 10

Determine whether the random selection method is fair: randomly select one of 8 students from a list using a computer program that generates integers 1-8 with equal likelihood.

Problem 11

Determine whether the random selection method is fair: select a student by drawing a name from a hat, but the hat is not thoroughly mixed, leaving names at the bottom less likely to be drawn.

Problem 12

Determine whether the random selection method is fair: use a random number generator to pick one winner from 200 raffle tickets, each with a unique number.

Problem 13

Determine whether the random selection method is fair: choose one of 3 options by rolling a standard six-sided die, where 1-3 means option A, 4-5 means option B, and 6 means option C.

Problem 14

Determine whether the random selection method is fair: choose one of 4 players by assigning each a suit (clubs, diamonds, hearts, spades) and drawing a card from a shuffled deck, where the suit determines the player.

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Problem 15

Determine whether the random selection method is fair: select a prize winner by drawing a ticket from a bin, but the bin contains 100 tickets for person A and 10 tickets for person B.

assign equal probability outcomes.
15 problems Warmup Practice Mixed Review Assessment
Problem 16

Design a fair random selection method for choose 1 of 5 students with a six-sided die.

Problem 17

Design a fair random selection method for choose 1 of 8 teams.

Problem 18

Design a fair random selection method for choose 1 of 3 prizes with a spinner.

Problem 19

Design a fair random selection method for choose 1 of n participants.

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Problem 20

Design a fair random selection method for choose 1 of 2 teams with a coin.

Problem 21

Design a fair random selection method for choose 1 of 4 directions with a six-sided die.

Problem 22

Design a fair random selection method for choose 1 of 3 colors with a six-sided die.

Problem 23

Design a fair random selection method for choose 1 of 7 days of the week with a ten-sided die.

Problem 24

Design a fair random selection method for choose 1 of 5 prizes with a ten-sided die.

Problem 25

Design a fair random selection method for choose 1 of 9 options with a twelve-sided die.

Problem 26

Design a fair random selection method for choose 1 of 12 months with a twenty-sided die.

Problem 27

Design a fair random selection method for choose 1 of 3 tasks with two coin flips.

Problem 28

Design a fair random selection method for choose 1 of 20 participants with a random number generator.

Problem 29

Design a fair random selection method for choose 1 of 10 items from a list.

Problem 30

Design a fair random selection method for choose 1 of 4 seasons with a spinner.

compare area/sector probabilities.
15 problems Warmup Practice Mixed Review Assessment
Problem 31

Evaluate fairness of the spinner or game board: four equal sectors assigned to four players.

Problem 32

Evaluate fairness of the spinner or game board: sector areas 1/2, 1/4, 1/4 for three prizes meant equally likely.

Problem 33

Evaluate fairness of the spinner or game board: two players each receive two equal sectors on a 4-sector spinner.

Problem 34

Evaluate fairness of the spinner or game board: player A has 120 degrees and player B has 240 degrees.

Problem 35

Evaluate fairness of the spinner or game board: three players, each assigned a 120-degree sector on a spinner.

Problem 36

Evaluate fairness of the spinner or game board: a spinner with 5 equal sections, all labeled 'Go'.

Problem 37

Evaluate fairness of the spinner or game board: two players, each assigned 1/2 of a circular game board.

Problem 38

Evaluate fairness of the spinner or game board: a game board with 8 equally sized segments, where each of 4 players gets 2 segments.

Problem 39

Evaluate fairness of the spinner or game board: a spinner divided into 10 equal 10% sectors, each assigned to a different outcome.

Problem 40

Evaluate fairness of the spinner or game board: a spinner with sectors of 90 degrees, 90 degrees, and 180 degrees for three different outcomes meant to be equally likely.

Problem 41

Evaluate fairness of the spinner or game board: player A has 45 degrees and player B has 315 degrees on a spinner.

Open in simulator
Problem 42

Evaluate fairness of the spinner or game board: a game board with areas 0.6, 0.2, and 0.2 for three players.

Problem 43

Evaluate fairness of the spinner or game board: a spinner with sectors labeled 'Red', 'Blue', 'Green' where 'Red' is 1/2 the spinner, 'Blue' is 1/4, 'Green' is 1/4, and they are meant to be equally likely.

Problem 44

Evaluate fairness of the spinner or game board: two players, one gets 1/3 of the spinner, the other gets 2/3.

Problem 45

Evaluate fairness of the spinner or game board: a spinner for a prize draw with sectors of 20%, 30%, and 50% for three different prizes that are intended to be equally likely.

compute selection probabilities.
15 problems Warmup Practice Mixed Review Assessment
Problem 46

Evaluate fairness of the lottery-style drawing: one winner drawn from identical slips, one slip per person.

Problem 47

Evaluate fairness of the lottery-style drawing: three winners drawn without replacement from one slip per person.

Problem 48

Evaluate fairness of the lottery-style drawing: some participants buy extra tickets in a prize drawing.

Problem 49

Evaluate fairness of the lottery-style drawing: one group has duplicate names in the drawing.

Problem 50

Evaluate fairness of the lottery-style drawing: one winner drawn from a hat where each participant submitted one identical slip.

Problem 51

Evaluate fairness of the lottery-style drawing: a raffle where some people receive two tickets and others receive one ticket.

Problem 52

Evaluate fairness of the lottery-style drawing: a drawing where every participant is given exactly five tickets.

Problem 53

Evaluate fairness of the lottery-style drawing: a drawing open only to employees who have worked for more than five years.

Problem 54

Evaluate fairness of the lottery-style drawing: a computer randomly selects one number, and each participant was assigned one unique number.

Open in simulator
Problem 55

Evaluate fairness of the lottery-style drawing: a store promotion where customers get one entry for every $10 spent, and customers spent different amounts.

Problem 56

Evaluate fairness of the lottery-style drawing: a name is randomly selected from a list where every participant's name appears exactly once.

Problem 57

Evaluate fairness of the lottery-style drawing: a drawing where some participants' names were accidentally or intentionally left out of the pool.

Problem 58

Evaluate fairness of the lottery-style drawing: five winners drawn from a pool where each person has submitted one entry.

Problem 59

Evaluate fairness of the lottery-style drawing: a drawing where entries are awarded based on performance in a skill-based competition, and not everyone performs equally.

Problem 60

Evaluate fairness of the lottery-style drawing: a drawing where each of the 20 participants has their name written on 3 identical slips of paper.

compare long-run relative frequencies.
15 problems Warmup Practice Mixed Review Assessment
Problem 61

Use simulation to evaluate fairness from expected equal outcomes near 25% each, observed 24%,26%,25%,25% over many trials.

Problem 62

Use simulation to evaluate fairness from expected equal outcomes near 50% each, observed 70%,30% over many trials.

Problem 63

Use simulation to evaluate fairness from only 6 trials show uneven outcomes.

Problem 64

Use simulation to evaluate fairness from long-run relative frequencies are nearly equal for all choices.

Problem 65

Use simulation to evaluate fairness from 1000 coin flips resulted in 498 heads and 502 tails.

Problem 66

Use simulation to evaluate fairness from After 500 spins of a two-sided spinner, one side landed 350 times and the other 150 times.

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Problem 67

Use simulation to evaluate fairness from A coin was flipped 10 times, showing 7 heads and 3 tails.

Problem 68

Use simulation to evaluate fairness from A three-sided die was rolled 900 times, with each side appearing approximately 300 times.

Problem 69

Use simulation to evaluate fairness from A game with three possible outcomes, expected to be equally likely, showed frequencies of 60%, 20%, 20% over 1000 trials.

Problem 70

Use simulation to evaluate fairness from Only 15 trials of a three-option choice resulted in 10, 3, and 2 occurrences respectively.

Problem 71

Use simulation to evaluate fairness from A simulation of 2000 events, each with four equally probable outcomes, showed observed frequencies of 495, 505, 500, 500.

Problem 72

Use simulation to evaluate fairness from Over 10,000 lottery draws, one specific number appeared 30% more often than expected, while others were lower.

Problem 73

Use simulation to evaluate fairness from Observed relative frequencies for two events stabilized at 0.50 and 0.50 after 10,000 repetitions.

Problem 74

Use simulation to evaluate fairness from Long-run relative frequencies for four outcomes were consistently 0.10, 0.20, 0.30, 0.40.

Problem 75

Use simulation to evaluate fairness from A simulation of 500 trials for a two-outcome event showed 300 for one outcome and 200 for the other.

adjust outcome mapping or probabilities.
12 problems Warmup Practice Mixed Review Assessment
Problem 76

Modify the unfair process to make it fair: die selects 1-5 for five players and 6 gives player 1 another chance.

Problem 77

Modify the unfair process to make it fair: spinner sectors unequal for equal prizes.

Problem 78

Modify the unfair process to make it fair: one student has two slips and others have one.

Problem 79

Modify the unfair process to make it fair: random number 1-10 used for 4 teams as 1-3,4-6,7-8,9-10.

Problem 80

Modify the unfair process to make it fair: a coin is flipped to decide between two players, but the coin is weighted to land on heads 60% of the time.

Open in simulator
Problem 81

Modify the unfair process to make it fair: drawing a name from a hat where one student's name is on a larger slip of paper than the others.

Problem 82

Modify the unfair process to make it fair: drawing a ball from a bag containing 4 red balls and 6 blue balls to determine one of two outcomes.

Problem 83

Modify the unfair process to make it fair: a spinner with sectors labeled A, B, C, and D, where sector A is 90 degrees, B is 90 degrees, C is 120 degrees, and D is 60 degrees.

Problem 84

Modify the unfair process to make it fair: using a random number generator that produces integers 1-100, where 1-40 selects option A, 41-70 selects option B, and 71-100 selects option C.

Problem 85

Modify the unfair process to make it fair: drawing a card from a standard 52-card deck to pick between two teams, where red cards select team 1 and black cards select team 2, but 5 red cards are missing.

Problem 86

Modify the unfair process to make it fair: rolling a six-sided die that has two faces labeled '3' and no face labeled '1'.

Problem 87

Modify the unfair process to make it fair: using a clock's second hand to select one of four outcomes, where 0-10 seconds selects A, 11-20 seconds selects B, 21-30 seconds selects C, and 31-59 seconds selects D.

identify unequal outcome probabilities.
15 problems Warmup Practice Mixed Review Assessment
Problem 88

Explain why equal-looking choices may not be fair: two-stage coin then die process maps more paths to one outcome.

Problem 89

Explain why equal-looking choices may not be fair: spinner has equal labels but unequal sector sizes.

Problem 90

Explain why equal-looking choices may not be fair: random numbers 1-10 assigned 1-4 to A, 5-7 to B, 8-10 to C.

Problem 91

Explain why equal-looking choices may not be fair: compound event outcomes have different numbers of ways to occur.

Problem 92

Explain why equal-looking choices may not be fair: A deck of 8 cards contains 5 red cards and 3 blue cards. You draw one card and are offered a choice between "red" or "blue".

Problem 93

Explain why equal-looking choices may not be fair: A six-sided die has the number '1' on three faces, '2' on two faces, and '3' on one face. You are asked to predict if you will roll a '1', '2', or '3'.

Problem 94

Explain why equal-looking choices may not be fair: A bag contains 4 red marbles and 2 blue marbles. You randomly draw one marble and are asked if it will be "red" or "blue".

Problem 95

Explain why equal-looking choices may not be fair: A game show wheel is divided into four equal sectors. Two sectors are labeled "Prize A", one is labeled "Prize B", and one is labeled "Lose". You spin the wheel and are asked about the outcome.

Problem 96

Explain why equal-looking choices may not be fair: In a raffle, John has 5 tickets and Mary has 2 tickets. A single ticket is drawn randomly to determine the winner.

Problem 97

Explain why equal-looking choices may not be fair: A coin is known to be biased, landing on heads 60% of the time and tails 40% of the time. You flip the coin once.

Open in simulator
Problem 98

Explain why equal-looking choices may not be fair: You have two boxes. Box 1 contains 1 gold coin and 1 silver coin. Box 2 contains 3 gold coins and 1 silver coin. You randomly pick a box, then randomly pick a coin from that box. The choices are "gold coin" or "silver coin".

Problem 99

Explain why equal-looking choices may not be fair: In a company lottery, all 8 employees are entered. Team A has 5 employees and Team B has 3 employees. One employee is randomly selected to win a prize.

Problem 100

Explain why equal-looking choices may not be fair: A computer program generates a random integer between 1 and 10. However, numbers 1 through 5 are generated twice as frequently as numbers 6 through 10. You predict if the number will be in the range 1-5 or 6-10.

Problem 101

Explain why equal-looking choices may not be fair: In a board game, a player moves forward based on a standard six-sided die roll. Landing on a specific 'trap' square means rolling a 1 or 2. Landing on a 'bonus' square means rolling a 3. You are asked which is more likely.

Problem 102

Explain why equal-looking choices may not be fair: A restaurant has a promotion where customers draw one coupon at random. There are 10 coupons for "Free Dessert" and 5 coupons for "20% Off Bill".

evaluate equal chance and practicality.
12 problems Warmup Practice Mixed Review Assessment
Problem 103

Compare fairness and efficiency of random selection methods: reroll 6 on a die for 5 students versus giving student 1 outcome 6.

Problem 104

Compare fairness and efficiency of random selection methods: draw slips versus repeatedly generating random numbers with many rejected values.

Open in simulator
Problem 105

Compare fairness and efficiency of random selection methods: use 1-8 for 4 teams with two numbers each versus 1-10 with rerolls 9-10.

Problem 106

Compare fairness and efficiency of random selection methods: equal spinner sectors versus weighted sectors adjusted by rerolls.

Problem 107

Compare fairness and efficiency of random selection methods: using two coin flips for 3 options by rerolling TT versus using a 6-sided die for 3 options by rerolling 4, 5, 6.

Problem 108

Compare fairness and efficiency of random selection methods: drawing names from a hat versus selecting every third person in a pre-arranged line.

Problem 109

Compare fairness and efficiency of random selection methods: using a random number generator from 1-100 and taking modulo 7 versus generating 1-7 and rerolling out-of-range numbers.

Problem 110

Compare fairness and efficiency of random selection methods: drawing one card from a shuffled deck to select one of four options (e.g., by suit) versus spinning a fair 4-sided spinner.

Problem 111

Compare fairness and efficiency of random selection methods: using a biased coin with a von Neumann algorithm (flip twice, HH=fail, TT=fail, HT=heads, TH=tails) versus using a fair coin once.

Problem 112

Compare fairness and efficiency of random selection methods: randomly selecting a name from a list versus choosing the first name alphabetically.

Problem 113

Compare fairness and efficiency of random selection methods: using a physical lottery machine with numbered balls versus a cryptographically secure random number generator on a computer.

Problem 114

Compare fairness and efficiency of random selection methods: generating a random number between 1 and 100 and assigning it to a person based on a pre-sorted list versus writing 100 names on slips and drawing one from a hat.

multiply stage probabilities for each outcome.
12 problems Warmup Practice Mixed Review Assessment
Problem 115

Determine fairness in a multi-stage selection: coin chooses group, then equal draw within groups of sizes 4 and 8.

Problem 116

Determine fairness in a multi-stage selection: choose one of 12 people by first choosing grade proportional to grade size, then person within grade.

Problem 117

Determine fairness in a multi-stage selection: roll die then coin with each final outcome mapped one-to-one.

Problem 118

Determine fairness in a multi-stage selection: two-stage tree gives A paths totaling 0.25 and B paths totaling 0.75.

Problem 119

Determine fairness in a multi-stage selection: A bag has 3 red and 7 blue balls. A ball is drawn. If red, a person is chosen from group R (5 people). If blue, a person is chosen from group B (10 people).

Problem 120

Determine fairness in a multi-stage selection: Flip a coin. If heads, choose one of 3 students. If tails, choose one of 5 students.

Problem 121

Determine fairness in a multi-stage selection: Select a class proportional to its size (Class A: 10 students, Class B: 20 students). Then pick one student from the selected class.

Problem 122

Determine fairness in a multi-stage selection: Roll a standard six-sided die, then flip a coin. Person A wins if (die is 1 or 2) AND (coin is heads). Person B wins if (die is 3, 4, 5, or 6) AND (coin is tails).

Problem 123

Determine fairness in a multi-stage selection: Draw a card (Red or Black). If Red, roll a 4-sided die. If Black, roll an 8-sided die. Person X wins if Red and die is 1. Person Y wins if Black and die is 1 or 2.

Problem 124

Determine fairness in a multi-stage selection: Spin a spinner (Red, Green, Blue - each 1/3). If Red, flip a coin. If Green, roll a 3-sided die. If Blue, roll a 6-sided die. Person A wins if Red and Heads. Person B wins if Green and die is 1. Person C wins if Blue and die is 1.

Problem 125

Determine fairness in a multi-stage selection: A selection process has two stages. Stage 1: Choose path X (0.5) or path Y (0.5). Stage 2: If path X, choose from 5 options. If path Y, choose from 10 options. Participant A is assigned option 1 from path X. Participant B is assigned option 1 from path Y.

Problem 126

Determine fairness in a multi-stage selection: A game has two stages. Stage 1: Flip a coin. Stage 2: Roll a 4-sided die. Player 1 wins if (Heads AND die is 1) OR (Tails AND die is 2). Player 2 wins if (Heads AND die is 3) OR (Tails AND die is 4).

Open in simulator
connect equal probability to fair decision-making.
15 problems Warmup Practice Mixed Review Assessment
Problem 127

Interpret fairness in context: classroom chooses presenter by identical slips.

Problem 128

Interpret fairness in context: contest has extra entries for some participants.

Problem 129

Interpret fairness in context: team assignment uses random numbers evenly distributed across teams.

Problem 130

Interpret fairness in context: scholarship lottery with one entry per eligible student.

Problem 131

Interpret fairness in context: a coin flip to decide who starts a game.

Problem 132

Interpret fairness in context: drawing names from a hat for a raffle prize.

Problem 133

Interpret fairness in context: rolling a standard six-sided die in a board game.

Problem 134

Interpret fairness in context: dealing cards from a thoroughly shuffled deck.

Problem 135

Interpret fairness in context: using a random number generator to assign seats in a classroom.

Problem 136

Interpret fairness in context: a lottery for housing units where all eligible applicants have one entry.

Problem 137

Interpret fairness in context: a scientific experiment randomly assigning subjects to control or treatment groups.

Problem 138

Interpret fairness in context: a school talent show using a random draw to determine performance order.

Problem 139

Interpret fairness in context: distributing tasks among team members using a spin wheel with equal sections.

Problem 140

Interpret fairness in context: a computer program randomly selecting items from a database for display.

Problem 141

Interpret fairness in context: a pollster randomly selecting households for a survey.

Open in simulator
detect unequal representation or nonrandom assignment.
15 problems Warmup Practice Mixed Review Assessment
Problem 142

Identify hidden bias in the proposed random method: names appear once except one student appears twice.

Problem 143

Identify hidden bias in the proposed random method: random number 1-100 assigns 1-40 to A and 41-100 to B for equal teams.

Problem 144

Identify hidden bias in the proposed random method: volunteers enter drawing by raising hands.

Problem 145

Identify hidden bias in the proposed random method: spinner sectors look labeled equally but one sector is larger.

Problem 146

Identify hidden bias in the proposed random method: drawing names from a hat where some names are written on larger slips of paper.

Problem 147

Identify hidden bias in the proposed random method: selecting every 10th person from a list ordered alphabetically by last name.

Open in simulator
Problem 148

Identify hidden bias in the proposed random method: using a coin flip to decide between two options, but the coin is weighted.

Problem 149

Identify hidden bias in the proposed random method: choosing students by picking names from a hat, but only students present today are included.

Problem 150

Identify hidden bias in the proposed random method: rolling a standard six-sided die, but the die is loaded.

Problem 151

Identify hidden bias in the proposed random method: asking people who visit a specific website to participate in a survey.

Problem 152

Identify hidden bias in the proposed random method: selecting a random sample of houses by picking houses only on main streets.

Problem 153

Identify hidden bias in the proposed random method: using a random number generator that generates numbers only from 1 to 50 for a population numbered 1 to 100.

Problem 154

Identify hidden bias in the proposed random method: drawing names from a hat that was not shaken well, with some names at the bottom.

Problem 155

Identify hidden bias in the proposed random method: selecting people for a study by calling landlines only.

Problem 156

Identify hidden bias in the proposed random method: choosing a 'random' student from a group by picking the first one who raises their hand.

catch wrong sample space, unequal probabilities, and simulation misreadings.
15 problems Warmup Practice Mixed Review Assessment
Problem 157

Correct the fairness-analysis error: A student says a die method for 5 people is fair because a die is fair, but assigns 6 to person 1.

Problem 158

Correct the fairness-analysis error: A student uses a 10-trial simulation to conclude a method is unfair.

Problem 159

Correct the fairness-analysis error: A student counts labels but ignores unequal spinner sectors.

Problem 160

Correct the fairness-analysis error: A student says a multi-stage method is fair because each stage is random.

Problem 161

Correct the fairness-analysis error: A student says drawing names from a hat is fair for 3 people, but one person's name is on two slips.

Problem 162

Correct the fairness-analysis error: A student uses a coin flip to choose between 3 people, assigning Heads to A, Tails to B, and re-flipping for C.

Problem 163

Correct the fairness-analysis error: A student says a spinner with 'Red', 'Blue', 'Green' is fair because each color has a label, even though the red sector is twice as large.

Problem 164

Correct the fairness-analysis error: A student performs a single trial of a selection method and concludes it's fair because their chosen outcome occurred.

Problem 165

Correct the fairness-analysis error: A student uses a die roll to choose between 3 people, assigning 1-2 to A, 3-4 to B, and 5-6 to C, but then re-rolls if C is chosen.

Problem 166

Correct the fairness-analysis error: A student says a coin flip is fair for choosing between two options, even though they know the coin is weighted to land on heads 70% of the time.

Problem 167

Correct the fairness-analysis error: A student runs a simulation of 20 trials and concludes a game is fair because the wins were nearly even.

Problem 168

Correct the fairness-analysis error: A student says a lottery is fair because numbers are drawn randomly, but some numbers are intentionally excluded from the pool.

Open in simulator
Problem 169

Correct the fairness-analysis error: A student uses a random number generator (1-10) to select a student, but then only selects students whose ID numbers are odd.

Problem 170

Correct the fairness-analysis error: A student claims spinning a bottle on a table is a fair way to choose someone, ignoring potential friction or uneven surfaces.

Problem 171

Correct the fairness-analysis error: A student wants to choose one person from a group of 10 boys and 5 girls, and says picking randomly from the whole group is fair to both genders.