Math II · S-MD.7

Analyzing Decisions and Strategies with Probability

Probability helps students compare strategies under uncertainty instead of relying on instinct, superstition, or one dramatic outcome.

Concept Statistics and Probability
Domain Using Probability to Make Decisions
Read time 8 minutes

What this learning objective is really asking you to learn

This objective asks students to use probability to analyze decisions and strategies. Earlier probability objectives focus on computing probabilities: event probabilities, conditional probabilities, union probabilities, intersection probabilities, and counts. This objective asks students to use those probabilities to make or evaluate choices.

A strategy is a plan for acting under uncertainty. If the outcome were guaranteed, no probability would be needed. Probability becomes important when different outcomes can happen and the decision-maker must compare risks and rewards.

For example, a game may offer a safe option worth 5 points every time and a risky option with a 25% chance of 30 points and a 75% chance of 0 points. Which strategy is better? It depends on the goal. The risky option has expected value \(0.25(30) + 0.75(0) = 7.5\) points, which is higher than 5. But it is also more variable. If the player needs a guaranteed 5 points to win, the safe option may be better. If the player is far behind and needs a big score, the risky option may be better.

This is the core of the objective: probability does not always dictate one answer automatically. It informs the decision. Students should learn to calculate probabilities and expected outcomes, but also interpret context: What is the goal? What is the risk? Are outcomes repeatable? Is fairness important? What happens if the bad outcome occurs? Is the decision one-time or repeated many times?

The objective includes strategies in applied settings. That might mean games, insurance, product decisions, medical screening, sports choices, study plans, manufacturing inspections, or financial risks. The mathematics is not just “what is the probability?” but “what should someone do with that probability?”

Why students should learn this math

Students should learn this because life is full of decisions under uncertainty. Should you bring an umbrella? Should a company inspect every product or sample randomly? Should a coach attempt a two-point conversion? Should a student guess on a multiple-choice question? Should a medical system screen everyone or only high-risk groups? Should an app send a notification now or wait? Should a business offer a warranty? Probability does not eliminate uncertainty, but it makes decisions more rational.

People often make probability decisions badly. They overweight dramatic outcomes, underweight base rates, confuse short-run luck with long-run advantage, and mistake anecdote for evidence. A person may avoid a good strategy after one unlucky result or trust a bad strategy after one lucky result. Probability helps separate decision quality from outcome luck.

Expected value is one tool for strategy analysis. It gives the long-run average outcome if a decision is repeated many times. But expected value is not the only factor. Variability, downside risk, constraints, fairness, and goals also matter. A strategy with higher expected value may be unacceptable if it has a small chance of catastrophic loss. A strategy with lower expected value may be preferred if it provides safety or reliability.

This is an important life lesson: probability supports decisions, but values and context choose the objective. In a game, maximizing expected points may make sense. In medicine, avoiding false negatives may matter more than maximizing a simple average. In finance, risk tolerance matters. In education, fairness and student impact matter.

The “why” is that probability is one of the best tools for thinking clearly when outcomes are uncertain. It helps students become less superstitious, less reactive, and more strategic.

The historical machinery: expected value and rational decision-making

Probability theory grew partly from games of chance, where players wanted to know whether a bet was favorable. Expected value emerged as a way to compare uncertain payoffs. If a game pays certain amounts with certain probabilities, the expected value is the weighted average of the outcomes.

Expected value became important in finance, insurance, economics, statistics, and decision theory. Insurance companies use probability to price policies. Investors use probability and risk to compare opportunities. Governments use probability in cost-benefit analysis. Engineers use probability in reliability and safety decisions. Medical researchers use probability to compare treatment outcomes.

Decision theory later expanded the idea by including utility, risk preferences, and consequences. A dollar may not have the same value to every person in every situation. A small chance of disaster may outweigh a higher average gain. Students do not need full decision theory, but they should understand that probability is used to analyze strategies, not just answer isolated counting questions.

The historical movement is from chance games to rational planning under uncertainty. Objective 132 is a school-level version of that movement.

Where this fits in the big map of mathematics

This objective closes the Math II probability sequence. Students have learned event language, conditional probability, independence, addition, multiplication, counting, and fair decisions. Now they use probability for strategic analysis.

It connects to expected value, even if the catalog statement does not name it explicitly. Expected value is a natural way to compare repeated strategies.

It connects to conditional probability because many decisions depend on evidence. A strategy may be good given one condition and bad given another.

It connects to simulation because some strategies are hard to analyze exactly. Running repeated trials can estimate long-run performance.

It connects to statistics and inference. Later, students evaluate reports based on data and compare treatments. Probability-based decision-making prepares them for that.

It connects to real-world modeling because applied decisions involve assumptions. A probability model is only as good as its assumptions about outcomes and likelihoods.

The big-map role is decision-making. Students learn to move from probability calculation to probability-based judgment.

How to execute the skill technically

A decision-analysis routine can look like this:

  1. Define the possible strategies.
  2. Define the possible outcomes for each strategy.
  3. Assign probabilities to the outcomes.
  4. Compute relevant probabilities or expected values.
  5. Consider risk, constraints, and goals.
  6. Make and justify a recommendation.

Expected value is computed by multiplying each outcome value by its probability and adding the products.

Example: A game offers two choices.

Strategy A: gain 6 points for sure. Strategy B: 40% chance of 20 points and 60% chance of 0 points.

Expected value of A is 6. Expected value of B is

\[0.40(20) + 0.60(0) = 8\].

Strategy B has higher expected value, but also more risk. If the player is playing many rounds, B may be better on average. If one round remains and the player needs at least 6 points, A may be better. If the player needs 15 points to win, only B gives a chance.

Another example: A factory can inspect every item for $1 each, or inspect a random sample. If defects are rare but costly, the decision depends on defect probability, cost of inspection, cost of failure, and whether missing defects creates safety risks. Probability alone does not decide automatically, but it organizes the tradeoff.

Students should be encouraged to write recommendation sentences: “Strategy B has the higher expected value, but Strategy A has lower risk. If the goal is long-run average points, choose B. If the goal is guaranteed minimum points, choose A.”

Worked example: guessing on a test

Suppose a multiple-choice question has 4 options. A correct answer earns 1 point, and an incorrect answer earns 0 points. If a student has no idea, random guessing has expected value

\[(1/4)(1) + (3/4)(0) = 1/4\].

So guessing is better than leaving blank if there is no penalty.

But suppose a wrong answer loses \(1/3\) point. Then expected value is

\[(1/4)(1) + (3/4)(-1/3) = 1/4 - 1/4 = 0\].

Random guessing has expected value 0. If the student can eliminate one option, the probability of being correct becomes \(1/3\), and the probability of being wrong becomes \(2/3\):

\[(1/3)(1) + (2/3)(-1/3) = 1/3 - 2/9 = 1/9\].

Now guessing has positive expected value. This example shows how probability can guide strategy. It also shows that context matters: the scoring rule changes the decision.

Strategy quality versus outcome luck

A good strategy can lose in a single trial, and a bad strategy can win. That is the nature of probability. Students need to separate outcome quality from decision quality. If a strategy has positive expected value but loses once, it was not necessarily a bad strategy. If a risky strategy wins once, it was not necessarily wise.

This idea is important in sports, finance, games, medicine, and product experimentation. Probability evaluates strategies over the structure of possible outcomes, not just the one outcome that happened. That is a major maturity step.

Another worked example: warranty decision

Suppose a company sells a device and can offer a warranty. Historical data suggests that 8% of devices will fail during the warranty period. Replacing a failed device costs the company $150. If the company charges $20 for the warranty, is the warranty favorable to the company on average?

Expected replacement cost per warranty sold is

\[0.08(150) + 0.92(0) = 12\].

The company collects $20 and expects an average replacement cost of $12, so the expected gain is $8 per warranty sold before administrative costs.

From the customer's viewpoint, the expected dollar value of the warranty is different. The customer pays $20 to avoid a possible $150 loss. Pure expected value of the avoided loss is $12, less than the price. But the customer may still rationally buy it if avoiding a large surprise cost is worth the extra expected cost. This is why probability decisions involve both expected value and risk preference.

This example is important because it shows that probability does not always produce one morally or personally correct answer. The company and customer may evaluate the same probabilities differently because their goals and risk tolerance differ.

Decision tables

A decision table can help organize strategies. Rows can represent decisions, columns can represent possible states of the world, and cells can represent outcomes. Probabilities attached to the states allow expected values to be computed.

For example, a student deciding whether to study an extra hour might consider two states: the quiz is easy or the quiz is hard. Studying may not matter much if the quiz is easy, but it may matter a lot if the quiz is hard. The decision depends on the probability of each state and the value of the outcome.

This kind of thinking is a simplified version of decision analysis. It teaches students to identify uncertainty explicitly instead of making choices from emotion alone.

Simulation and strategy comparison

Some strategies are difficult to analyze exactly. Simulation can estimate their performance. A basketball team might simulate late-game choices. A company might simulate inventory strategies under uncertain demand. A student might simulate a game to compare risky and safe moves.

Simulation does not replace exact probability when exact probability is available, but it is a powerful tool when the situation is complex. The important idea is repeated trials. If a strategy is run many times under the same assumptions, its long-run behavior becomes visible. This reinforces the difference between one lucky outcome and a good strategy.

Common misconceptions and how to avoid them

One misconception is thinking the highest probability outcome is always the best decision. Payoffs matter too.

Another mistake is thinking expected value guarantees the next result. It does not. It describes long-run average behavior under repeated conditions.

A third mistake is ignoring downside risk. A higher expected value may still be unacceptable if the worst case is too costly.

A fourth mistake is judging strategy only by one outcome. Good decisions can have unlucky outcomes.

A fifth mistake is treating probability models as perfect. If the probability estimates are wrong, the decision analysis may be wrong.

The big takeaway

Probability helps analyze decisions and strategies under uncertainty. Students can compare expected outcomes, risks, and goals instead of relying on instinct or superstition. The best strategy depends on the context: repeated or one-time, safe or risky, high upside or high downside, fair or biased. Probability is not a crystal ball; it is a disciplined way to reason before acting.

Problem Library

Problems in the App From This Objective

222 problems across 15 archetypes in the app.

multiply outcomes by probabilities and sum.
15 problems Warmup Practice Mixed Review Assessment
Problem 1

Compute expected value of the simple game: win $10 with probability 0.20, lose $2 with probability 0.80.

Problem 2

Compute expected value of the simple game: pay $1 to play; win $5 with probability 1/6 and $0 otherwise.

Problem 3

Compute expected value of the simple game: outcomes 3 with probability 0.5 and -1 with probability 0.5.

Problem 4

Compute expected value of the simple game: outcomes x_i with probabilities p_i.

Problem 5

Compute expected value of the simple game: win $50 with probability 0.1, lose $5 with probability 0.9.

Problem 6

Compute expected value of the simple game: win $20 with probability 0.3, win $10 with probability 0.5, lose $15 with probability 0.2.

Problem 7

Compute expected value of the simple game: gain 12 points with probability 1/3, lose 3 points with probability 2/3.

Problem 8

Compute expected value of the simple game: pay $2 to play; win $10 with probability 1/4, win $0 otherwise.

Problem 9

Compute expected value of the simple game: roll a fair six-sided die; win $10 if you roll a 6, lose $1 if you roll any other number.

Open in simulator
Problem 10

Compute expected value of the simple game: draw a card from a standard deck; win $20 if it's an Ace, lose $1 if it's not an Ace.

Problem 11

Compute expected value of the simple game: outcome A with probability 0.25 (value 100), outcome B with probability 0.35 (value 50), outcome C with probability 0.40 (value -75).

Problem 12

Compute expected value of the simple game: lose $5 with probability 0.6, lose $10 with probability 0.4.

Problem 13

Compute expected value of the simple game: win $100 with probability 0.2, win $50 with probability 0.8.

Problem 14

Compute expected value of the simple game: win $10 with probability 0.5, lose $10 with probability 0.5.

Problem 15

Compute expected value of the simple game: pay $3 to play; win $15 with probability 1/5, win $5 with probability 2/5, win $0 otherwise.

explain long-run average outcome.
15 problems Warmup Practice Mixed Review Assessment
Problem 16

Interpret expected value in context: expected value is -$0.25 per play.

Problem 17

Interpret expected value in context: expected value is $3 per ticket for a charity raffle.

Problem 18

Interpret expected value in context: expected net value is $0.

Problem 19

Interpret expected value in context: expected value is 1.8 defective items per box.

Problem 20

Interpret expected value in context: expected profit is $1,500 per month.

Problem 21

Interpret expected value in context: expected value is 5 heads in 10 coin flips.

Problem 22

Interpret expected value in context: expected number of customers is 25 per hour.

Problem 23

Interpret expected value in context: expected cost of repair is $120.

Problem 24

Interpret expected value in context: expected value is 7 successful trials out of 100.

Problem 25

Interpret expected value in context: expected insurance claim payout is $450.

Problem 26

Interpret expected value in context: expected value is 8.5 points per game.

Problem 27

Interpret expected value in context: expected number of emails is 30 per day.

Problem 28

Interpret expected value in context: expected lifespan is 5.2 years.

Problem 29

Interpret expected value in context: expected number of goals is 2.7 per game.

Problem 30

Interpret expected value in context: expected number of correct answers is 15 out of 20.

Open in simulator
compare expected value to zero or cost.
15 problems Warmup Practice Mixed Review Assessment
Problem 31

Decide whether the game is fair using expected value from net outcomes +$4 with probability 1/3 and -$2 with probability 2/3.

Problem 32

Decide whether the game is fair using expected value from pay $2; win $10 with probability 0.10 and win nothing otherwise.

Problem 33

Decide whether the game is fair using expected value from win $3 with probability 0.60 and lose $2 with probability 0.40.

Problem 34

Decide whether the game is fair using expected value from expected net value E.

Problem 35

Decide whether the game is fair using expected value from pay $5 to play; win $10 with probability 0.5 and win nothing otherwise.

Open in simulator
Problem 36

Decide whether the game is fair using expected value from win $10 with probability 1/4 and lose $1 with probability 3/4.

Problem 37

Decide whether the game is fair using expected value from pay $1 to play; win $5 with probability 0.1 and win nothing otherwise.

Problem 38

Decide whether the game is fair using expected value from net outcomes gain $10 with 20% chance and lose $2.50 with 80% chance.

Problem 39

Decide whether the game is fair using expected value from pay $2; win $10 with probability 0.3, win nothing with probability 0.4, and lose nothing with probability 0.3.

Problem 40

Decide whether the game is fair using expected value from pay $3 to play; win $10 with probability 1/5 and win nothing otherwise.

Problem 41

Decide whether the game is fair using expected value from win $5 with probability 0.5 and lose $5 with probability 0.5.

Problem 42

Decide whether the game is fair using expected value from win $2 with probability 0.7 and lose $1 with probability 0.3.

Problem 43

Decide whether the game is fair using expected value from pay $10; win $20 with probability 0.4 and win nothing otherwise.

Problem 44

Decide whether the game is fair using expected value from net outcomes gain $6 with probability 1/3 and lose $3 with probability 2/3.

Problem 45

Decide whether the game is fair using expected value from pay $1; win $5 with 50% chance, win nothing with 30% chance, and lose nothing with 20% chance.

calculate and compare long-run averages.
15 problems Warmup Practice Mixed Review Assessment
Problem 46

Compare two strategies by expected value from Strategy A EV=$2, Strategy B EV=$1.50.

Problem 47

Compare two strategies by expected value from safe option pays $5 for sure; risky option pays $20 with probability 0.20 and $0 otherwise.

Problem 48

Compare two strategies by expected value from A loses $1 on average, B loses $0.25 on average.

Problem 49

Compare two strategies by expected value from A has expected value a and B has expected value b.

Problem 50

Compare two strategies by expected value from Option X has an expected value of $10, Option Y has an expected value of $12.

Problem 51

Compare two strategies by expected value from Strategy P pays $50 with 0.3 probability and $10 with 0.7 probability. Strategy Q pays $30 with 0.5 probability and $20 with 0.5 probability.

Problem 52

Compare two strategies by expected value from Investment A has an expected loss of $50. Investment B has an expected loss of $30.

Problem 53

Compare two strategies by expected value from Choice 1 guarantees $10. Choice 2 pays $100 with 0.1 probability and $0 otherwise.

Problem 54

Compare two strategies by expected value from Game A pays $100 with 0.1, $50 with 0.3, $0 with 0.6. Game B pays $80 with 0.2, $40 with 0.4, $10 with 0.4.

Problem 55

Compare two strategies by expected value from A lottery ticket costs $2. It pays $1000 with 0.001 probability and $0 otherwise. A different lottery ticket costs $1. It pays $500 with 0.001 probability and $0 otherwise.

Problem 56

Compare two strategies by expected value from Investment R has an expected return of $5. Investment S has an expected return of -$2.

Problem 57

Compare two strategies by expected value from Project Alpha yields $200 with 60% chance, $50 with 30% chance, and -$100 with 10% chance. Project Beta yields $150 with 70% chance and $0 with 30% chance.

Open in simulator
Problem 58

Compare two strategies by expected value from Option C pays $10 with 0.8 probability and $5 with 0.2 probability. Option D pays $8 with 0.9 probability and $2 with 0.1 probability.

Problem 59

Compare two strategies by expected value from Gambling game 1 has an expected loss of $10. Gambling game 2 has an expected loss of $15.

Problem 60

Compare two strategies by expected value from Fund X returns $1000 with 20% chance, $500 with 50% chance, and $0 with 30% chance. Fund Y returns $1200 with 10% chance, $600 with 60% chance, and $100 with 30% chance.

use compound probability rules.
15 problems Warmup Practice Mixed Review Assessment
Problem 61

Compute probability of success for the strategy: must make two independent shots, each with probability 0.70.

Problem 62

Compute probability of success for the strategy: draw a red then a blue without replacement from 4 red and 6 blue.

Problem 63

Compute probability of success for the strategy: need at least one success in three independent attempts with success probability 0.40.

Problem 64

Compute probability of success for the strategy: success requires event A then B with P(A)=p and P(B|A)=q.

Open in simulator
Problem 65

Compute probability of success for the strategy: must flip three heads in a row with a fair coin.

Problem 66

Compute probability of success for the strategy: event A (P=0.8) and event B (P=0.6) both occur independently.

Problem 67

Compute probability of success for the strategy: draw two aces without replacement from a standard 52-card deck.

Problem 68

Compute probability of success for the strategy: at least one success in four independent trials, each with probability 0.25.

Problem 69

Compute probability of success for the strategy: draw three face cards without replacement from a standard 52-card deck.

Problem 70

Compute probability of success for the strategy: at least one success in two independent attempts, P(success)=0.3.

Problem 71

Compute probability of success for the strategy: draw a king then a queen without replacement from a standard 52-card deck.

Problem 72

Compute probability of success for the strategy: two independent events, first has probability 1/3, second has probability 1/4.

Problem 73

Compute probability of success for the strategy: at least one failure in three independent trials, each with success probability 0.9.

Problem 74

Compute probability of success for the strategy: draw a blue then a green without replacement from a bag with 5 blue, 3 green, 2 red marbles.

Problem 75

Compute probability of success for the strategy: two independent events, first has 25% chance, second has 80% chance.

compare probability, payoff, and variability.
15 problems Warmup Practice Mixed Review Assessment
Problem 76

Analyze risk versus reward for Option A pays $5 for sure; Option B pays $100 with probability 0.05 and $0 otherwise.

Problem 77

Analyze risk versus reward for Option A EV $10 with possible loss $500; Option B EV $8 with no loss.

Problem 78

Analyze risk versus reward for low-risk $20 guaranteed versus 50% chance at $60.

Problem 79

Analyze risk versus reward for probability p, payoff R, possible loss L.

Problem 80

Analyze risk versus reward for Option A: Win $100 with 80% chance, lose $200 with 20% chance; Option B: Win $10 with 100% chance.

Open in simulator
Problem 81

Analyze risk versus reward for Option A: Win $50 with 10% chance, $0 otherwise; Option B: Win $2 with 100% chance.

Problem 82

Analyze risk versus reward for Option A: 50% chance to win $100, 50% chance to lose $40; Option B: 20% chance to win $300, 80% chance to lose $10.

Problem 83

Analyze risk versus reward for Investing in Stock X: 60% chance of 20% gain, 40% chance of 10% loss; Investing in Bond Y: Guaranteed 3% gain.

Problem 84

Analyze risk versus reward for Lottery ticket: 1 in 1,000,000 chance to win $1,000,000, costs $1; Savings account: Guaranteed $0.01 interest on $1.

Problem 85

Analyze risk versus reward for Option A: Pay $50 premium to cover a $1000 loss with 5% probability; Option B: Don't pay premium, risk the $1000 loss.

Problem 86

Analyze risk versus reward for Game A: Win $10 with 55% chance, lose $10 with 45% chance; Game B: Win $1 with 100% chance.

Problem 87

Analyze risk versus reward for Project X: 70% chance of $50,000 profit, 30% chance of $10,000 loss; Project Y: 90% chance of $10,000 profit, 10% chance of $1,000 loss.

Problem 88

Analyze risk versus reward for Stock P: Expected return 10%, standard deviation 20%; Stock Q: Expected return 5%, standard deviation 5%.

Problem 89

Analyze risk versus reward for Launch Product A: 60% chance of $1M profit, 40% chance of $200K loss; Launch Product B: 90% chance of $200K profit, 10% chance of $50K loss.

Problem 90

Analyze risk versus reward for Job A: Guaranteed $60,000 salary; Job B: Commission-based, 20% chance of $150,000, 80% chance of $40,000.

compare expected cost and protection.
12 problems Warmup Practice Mixed Review Assessment
Problem 91

Evaluate the insurance or warranty decision: replacement costs $500, failure probability 0.10, warranty costs $60.

Problem 92

Evaluate the insurance or warranty decision: phone repair $300, probability 0.25, plan $50.

Open in simulator
Problem 93

Evaluate the insurance or warranty decision: appliance failure probability 0.05, repair cost $800, warranty $100.

Problem 94

Evaluate the insurance or warranty decision: loss L, probability p, premium c.

Problem 95

Evaluate the insurance or warranty decision: car repair cost $2000, probability of breakdown 0.02, extended warranty $30.

Problem 96

Evaluate the insurance or warranty decision: laptop screen replacement $400, drop probability 0.15, protection plan $70.

Problem 97

Evaluate the insurance or warranty decision: medical bill $10000, probability of illness 0.005, health insurance deductible $100.

Problem 98

Evaluate the insurance or warranty decision: trip cancellation cost $1500, probability of cancellation 0.08, travel insurance $100.

Problem 99

Evaluate the insurance or warranty decision: bicycle theft risk $800, probability of theft 0.03, insurance premium $30.

Problem 100

Evaluate the insurance or warranty decision: flood damage $100000, probability 0.001, flood insurance $80.

Problem 101

Evaluate the insurance or warranty decision: major appliance breakdown $1200, probability 0.04, service contract $55.

Problem 102

Evaluate the insurance or warranty decision: data loss recovery $5000, probability 0.01, data backup service $40.

interpret conditional probabilities and false positives/negatives.
15 problems Warmup Practice Mixed Review Assessment
Problem 103

Evaluate the medical or quality-control decision from defect rate 2%, test catches defects 90%, false positive rate 5%.

Open in simulator
Problem 104

Evaluate the medical or quality-control decision from inspection costs $1 each and prevents expected defect loss of $3 each.

Problem 105

Evaluate the medical or quality-control decision from positive test rate is high but base rate is very low.

Problem 106

Evaluate the medical or quality-control decision from action cost c, failure probability p, failure loss L.

Problem 107

Evaluate the medical or quality-control decision from disease prevalence 0.1%, test sensitivity 98%, specificity 95%.

Problem 108

Evaluate the medical or quality-control decision from defect rate 3%, inspection cost $2 per item, defect repair cost $70 per item.

Problem 109

Evaluate the medical or quality-control decision from safety critical component failure rate 0.5%, inspection misses 1% of failures, failure cost $100,000.

Problem 110

Evaluate the medical or quality-control decision from screening test cheap but 10% false positive, confirmatory test expensive but 99% accurate.

Problem 111

Evaluate the medical or quality-control decision from probability of equipment malfunction 0.02, preventative maintenance cost $200, malfunction loss $15,000.

Problem 112

Evaluate the medical or quality-control decision from positive test for a rare condition, but new data suggests prevalence has halved.

Problem 113

Evaluate the medical or quality-control decision from Test A: 95% sensitive, 80% specific. Test B: 85% sensitive, 95% specific. Cost of false positive $100, false negative $1000.

Problem 114

Evaluate the medical or quality-control decision from cost to test all 1000 units is $5000, expected defect rate 5%, defect cost $200 per unit if not caught.

Problem 115

Evaluate the medical or quality-control decision from test for a rare disease (prevalence 0.0005), sensitivity 99.5%, specificity 99%.

Problem 116

Evaluate the medical or quality-control decision from uncertainty about a critical process parameter, potential for significant yield loss if incorrect.

Problem 117

Evaluate the medical or quality-control decision from machine failure probability increases by 0.001 per day, inspection cost $50, failure cost $10,000.

choose action based on chance and payoff.
15 problems Warmup Practice Mixed Review Assessment
Problem 118

Use probability to evaluate the game strategy: risk 2 points to gain 5 with success probability 0.50.

Problem 119

Use probability to evaluate the game strategy: reroll gives 1/6 chance to win $12 and 5/6 chance to lose $3.

Problem 120

Use probability to evaluate the game strategy: stand gives guaranteed 4; draw gives 40% chance at 12 and 60% chance at 0.

Problem 121

Use probability to evaluate the game strategy: strategy has success probability p, reward R, loss L.

Problem 122

Use probability to evaluate the game strategy: take a chance to win $10 with 60% probability or lose $5 with 40% probability.

Problem 123

Use probability to evaluate the game strategy: bet $4 to win $10 with a 20% chance of success.

Problem 124

Use probability to evaluate the game strategy: choose between a guaranteed 5 points or a 1/3 chance to win 15 points.

Problem 125

Use probability to evaluate the game strategy: compare strategy A (50% chance to win $20, 50% to lose $10) with strategy B (80% chance to win $5, 20% to lose $20).

Problem 126

Use probability to evaluate the game strategy: take a gamble with a 1/4 chance to gain 8 units and a 3/4 chance to lose 2 units.

Problem 127

Use probability to evaluate the game strategy: invest in a project with a 30% chance of a $100 return and a 70% chance of a $30 loss.

Open in simulator
Problem 128

Use probability to evaluate the game strategy: play a game where you win $10 with 50% probability and lose $10 with 50% probability.

Problem 129

Use probability to evaluate the game strategy: a lottery ticket offers a 20% chance of winning $10, a 30% chance of winning $5, and a 50% chance of losing $8.

Problem 130

Use probability to evaluate the game strategy: choose between a guaranteed profit of $5 or a 25% chance to gain $100 and a 75% chance to lose $20.

Problem 131

Use probability to evaluate the game strategy: a bet offers a 1:4 odds of winning $20 versus losing $5.

Problem 132

Use probability to evaluate the game strategy: compare a high-risk strategy (10% chance to win $1000, 90% chance to lose $50) with a low-risk strategy (50% chance to win $100, 50% chance to lose $10).

interpret relative frequencies and variability.
15 problems Warmup Practice Mixed Review Assessment
Problem 133

Use simulation results to compare strategies from A averaged $2.10 over 10000 trials, B averaged $1.80.

Problem 134

Use simulation results to compare strategies from A won 52% and B won 51% over 50 trials.

Problem 135

Use simulation results to compare strategies from A has higher average but much larger losses in some trials.

Problem 136

Use simulation results to compare strategies from relative frequencies stabilize near theoretical values.

Problem 137

Use simulation results to compare strategies from Strategy X yielded an average profit of $15 over 1000 trials, while Strategy Y yielded $12.

Problem 138

Use simulation results to compare strategies from Over 50000 trials, Option C had a success rate of 49.8% and Option D had 50.1%.

Problem 139

Use simulation results to compare strategies from Game P consistently returned between $8 and $10 over 500 trials, while Game Q returned between $2 and $15 with the same average.

Problem 140

Use simulation results to compare strategies from Experiment Alpha averaged 7.5 successes per 100 trials with a standard deviation of 2, while Experiment Beta averaged 6.0 successes with a standard deviation of 0.5.

Problem 141

Use simulation results to compare strategies from Investment A lost money in 5% of 2000 simulations, averaging a 3% gain. Investment B lost money in 20% of simulations, averaging a 5% gain.

Open in simulator
Problem 142

Use simulation results to compare strategies from The lowest outcome for Plan M was -$500, while for Plan N it was -$100, both averaging $50 profit over 1000 trials.

Problem 143

Use simulation results to compare strategies from Strategy R achieved a maximum score of 100 in 1 out of 1000 trials, averaging 40. Strategy S averaged 50 with a maximum of 70.

Problem 144

Use simulation results to compare strategies from After 100 trials, Strategy G seemed slightly better. After 10000 trials, Strategy H consistently outperformed G by 10%.

Problem 145

Use simulation results to compare strategies from In 2000 simulations, Algorithm X completed the task in under 1 second 95% of the time, while Algorithm Y did so 70% of the time.

Problem 146

Use simulation results to compare strategies from Over 1000 trials, Method P failed 30% of the time, while Method Q failed only 5% of the time, with similar success values.

Problem 147

Use simulation results to compare strategies from When resource availability was low, System A failed 80% of the time, while System B failed 20%. Under high availability, both performed similarly.

account for risk tolerance and constraints.
15 problems Warmup Practice Mixed Review Assessment
Problem 148

Identify when expected value alone is insufficient for game has positive EV but small chance of bankrupting loss.

Problem 149

Identify when expected value alone is insufficient for insurance has negative EV for buyer but protects against unaffordable loss.

Problem 150

Identify when expected value alone is insufficient for two options have same EV but one has highly variable outcomes.

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Problem 151

Identify when expected value alone is insufficient for one-time decision with severe downside.

Problem 152

Identify when expected value alone is insufficient for Investing in a startup with very high potential return but also a high chance of total loss.

Problem 153

Identify when expected value alone is insufficient for Choosing between a stable job with moderate pay and a commission-based job with higher potential but also potential for very low pay.

Problem 154

Identify when expected value alone is insufficient for Deciding whether to carry an umbrella when there's a low chance of rain but getting wet would be highly inconvenient.

Problem 155

Identify when expected value alone is insufficient for A company deciding on a new product launch where failure would mean significant financial losses.

Problem 156

Identify when expected value alone is insufficient for A medical treatment with a slightly lower expected success rate but significantly fewer side effects compared to one with a higher expected success rate but severe potential side effects.

Problem 157

Identify when expected value alone is insufficient for Choosing between two lottery tickets with the same expected value, but one has a small, guaranteed payout and the other a much larger potential payout with lower probability.

Problem 158

Identify when expected value alone is insufficient for A student choosing a study strategy that guarantees a passing grade versus one that could lead to an A but also risks failing.

Problem 159

Identify when expected value alone is insufficient for A farmer deciding whether to plant a new, high-yield crop that is very susceptible to a specific pest, versus a lower-yield but more resilient crop.

Problem 160

Identify when expected value alone is insufficient for A gambler with limited funds considering a bet with a positive expected value but requiring a large portion of their bankroll.

Problem 161

Identify when expected value alone is insufficient for A city planning committee evaluating two infrastructure projects with similar positive expected benefits, but one has a small chance of catastrophic failure.

Problem 162

Identify when expected value alone is insufficient for Deciding whether to buy an extended warranty for an appliance that has a negative expected value but would be very expensive to repair if it breaks.

cite calculations and context tradeoffs.
15 problems Warmup Practice Mixed Review Assessment
Problem 163

Make a probability-based recommendation with justification for warranty costs $40, expected repair cost is $55.

Problem 164

Make a probability-based recommendation with justification for game A EV $2 with high variance; game B EV $1.80 with low variance.

Problem 165

Make a probability-based recommendation with justification for test option has many false positives and costly follow-up.

Problem 166

Make a probability-based recommendation with justification for strategy success probability 0.70 but loss is severe if it fails.

Problem 167

Make a probability-based recommendation with justification for investment X has 60% chance of $1000 gain, 40% chance of $500 loss; investment Y has 80% chance of $400 gain, 20% chance of $100 loss.

Problem 168

Make a probability-based recommendation with justification for insurance costs $100 annually, covers a $10,000 loss with 1.5% probability.

Problem 169

Make a probability-based recommendation with justification for treatment A has 80% success rate with mild side effects; treatment B has 90% success rate but 10% chance of severe side effects.

Problem 170

Make a probability-based recommendation with justification for candidate A has expected performance score of 85 with high variability; candidate B has expected performance score of 80 with low variability.

Problem 171

Make a probability-based recommendation with justification for marketing campaign A costs $5000, 10% chance of $100k profit, 90% chance of $0 profit; campaign B costs $3000, 30% chance of $20k profit, 70% chance of $0 profit.

Problem 172

Make a probability-based recommendation with justification for launching product X has 60% chance of $1M profit, 40% chance of $200k loss; launching product Y has 80% chance of $500k profit, 20% chance of $100k loss.

Problem 173

Make a probability-based recommendation with justification for settlement offer is $50,000; going to court has 40% chance of winning $150,000, 60% chance of winning $0, plus $20,000 in court costs.

Problem 174

Make a probability-based recommendation with justification for lottery ticket costs $2, 1 in 10,000,000 chance of winning $5,000,000; scratch-off costs $1, 1 in 100 chance of winning $5.

Problem 175

Make a probability-based recommendation with justification for preventative maintenance costs $500 annually; component failure has 10% probability annually, costing $8000 to repair.

Problem 176

Make a probability-based recommendation with justification for project path A has 70% chance of completing in 6 months, 30% chance of 9 months; path B has 90% chance of completing in 7 months, 10% chance of 8 months.

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Problem 177

Make a probability-based recommendation with justification for outdoor event planned, 40% chance of rain; moving indoors costs $1000, rain during outdoor event causes $3000 loss.

update probabilities after events.
15 problems Warmup Practice Mixed Review Assessment
Problem 178

Analyze a strategy with changing probabilities: draw cards until first success without replacement.

Problem 179

Analyze a strategy with changing probabilities: take second attempt only if first attempt fails.

Problem 180

Analyze a strategy with changing probabilities: remove a losing token after each loss.

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Problem 181

Analyze a strategy with changing probabilities: stage probabilities p then q after success and r after failure.

Problem 182

Analyze a strategy with changing probabilities: select items from a finite set without replacement.

Problem 183

Analyze a strategy with changing probabilities: perform a sequence of tests where each test's success probability depends on the outcome of the previous test.

Problem 184

Analyze a strategy with changing probabilities: evaluate the probability of an event after some members have left a group.

Problem 185

Analyze a strategy with changing probabilities: a game where specific items are removed from play based on player actions, affecting future draws.

Problem 186

Analyze a strategy with changing probabilities: perform a second medical test only if the first test result is positive.

Problem 187

Analyze a strategy with changing probabilities: a multi-stage decision process where the available options and their probabilities at each stage depend on prior choices.

Problem 188

Analyze a strategy with changing probabilities: draw two specific items in sequence from a collection without putting the first back.

Problem 189

Analyze a strategy with changing probabilities: evaluate the probability of a final outcome that requires successful completion of several sequential, interdependent steps.

Problem 190

Analyze a strategy with changing probabilities: select a committee of specific composition from a larger group without replacement.

Problem 191

Analyze a strategy with changing probabilities: an event occurs with probability P, and if it occurs, a subsequent event has probability Q.

Problem 192

Analyze a strategy with changing probabilities: inspect and remove defective parts from a batch, then calculate the probability of a good part from the remainder.

compare claim to probability/expected-value evidence.
15 problems Warmup Practice Mixed Review Assessment
Problem 193

Evaluate whether the strategy claim is supported by Claim: game is profitable; EV=-$0.20.

Problem 194

Evaluate whether the strategy claim is supported by Claim: strategy A is better; A EV $3 and B EV $2 with similar risk.

Problem 195

Evaluate whether the strategy claim is supported by Claim: test is accurate because P(positive|disease)=0.99, but false positives and base rate omitted.

Problem 196

Evaluate whether the strategy claim is supported by Claim: simulation proves B always wins after 20 trials.

Problem 197

Evaluate whether the strategy claim is supported by Claim: Investing in stock XYZ is profitable; historical EV = +$500 per share.

Problem 198

Evaluate whether the strategy claim is supported by Claim: Strategy Alpha is better than Beta; Alpha EV $10, Beta EV $10.

Problem 199

Evaluate whether the strategy claim is supported by Claim: Since P(rain tomorrow) = 0.8, it will definitely rain.

Problem 200

Evaluate whether the strategy claim is supported by Claim: Drawing a red card is more likely than drawing a spade; P(red)=0.5, P(spade)=0.25.

Problem 201

Evaluate whether the strategy claim is supported by Claim: The new teaching method is effective because 75% of students improved their scores.

Problem 202

Evaluate whether the strategy claim is supported by Claim: After 5000 simulated games, strategy X yielded an average profit of $12 per game, making it profitable.

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Problem 203

Evaluate whether the strategy claim is supported by Claim: My simulation of 10 coin flips resulted in 8 heads, proving the coin is biased.

Problem 204

Evaluate whether the strategy claim is supported by Claim: Playing this carnival game is a good idea; EV = -$1.50.

Problem 205

Evaluate whether the strategy claim is supported by Claim: Given a positive test, there's a 95% chance of having the condition; P(condition|positive)=0.95.

Problem 206

Evaluate whether the strategy claim is supported by Claim: After 5 consecutive heads, the next flip is more likely to be tails.

Problem 207

Evaluate whether the strategy claim is supported by Claim: Simulation of 10,000 hands shows Strategy A wins 60% of the time, while Strategy B wins 40%, so A is better.

catch expected-value, denominator, independence, and interpretation mistakes.
15 problems Warmup Practice Mixed Review Assessment
Problem 208

Correct the probability-decision analysis error: A student chooses the largest prize without considering probability.

Problem 209

Correct the probability-decision analysis error: A student treats P(positive|disease) as P(disease|positive).

Problem 210

Correct the probability-decision analysis error: A student ignores ticket cost in expected value.

Problem 211

Correct the probability-decision analysis error: A student assumes independent stages in a without-replacement game.

Problem 212

Correct the probability-decision analysis error: A student calculates expected value by summing the values of outcomes.

Problem 213

Correct the probability-decision analysis error: A student uses the total number of items in a bag as the denominator for a conditional probability problem after an item has been removed.

Problem 214

Correct the probability-decision analysis error: A student multiplies the probabilities of two dependent events directly to find P(A and B).

Problem 215

Correct the probability-decision analysis error: A student believes that if a coin has landed on heads five times in a row, it's more likely to land on tails next.

Problem 216

Correct the probability-decision analysis error: A student ignores the potential for loss when calculating the expected value of a game.

Problem 217

Correct the probability-decision analysis error: A student calculates the probability of drawing a red card from a deck, given it's a face card, using 52 as the denominator.

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Problem 218

Correct the probability-decision analysis error: A student confuses the odds of an event with its probability.

Problem 219

Correct the probability-decision analysis error: A student calculates the probability of drawing two aces without replacement by multiplying P(Ace) * P(Ace).

Problem 220

Correct the probability-decision analysis error: A student calculates the expected number of successes as the sum of individual success probabilities without considering the number of trials.

Problem 221

Correct the probability-decision analysis error: A student interprets a 10% chance of rain as meaning it will rain for 10% of the day.

Problem 222

Correct the probability-decision analysis error: A student calculates P(A or B) by simply adding P(A) and P(B) for non-mutually exclusive events.