Math III · S-MD.6

Using Probabilities to Make Fair Decisions in More Complex Settings

Fair probability decisions require students to design chance processes that match intended probabilities, even when outcomes, weights, or constraints are complex.

Concept Statistics and Probability
Domain Using Probability to Make Decisions
Read time 6 minutes

What this learning objective is really asking you to learn

This objective asks students to use probabilities to make fair decisions in more complex settings. Students already learned basic fair decisions, such as using a fair coin, die, spinner, random number generator, or lottery. Math III revisits the idea at a more advanced level.

A fair decision process is one where outcomes occur with the intended probabilities. Sometimes the intended probabilities are equal. Sometimes they are weighted. In a class raffle where each student has one entry, fairness may mean each student has equal chance. In a fundraiser raffle where people receive one entry per ticket purchased, fairness may mean each ticket has equal chance, even though people with more tickets have greater chance. In an assignment system, fairness may require balancing groups, capacities, or constraints.

Complex settings may include:

  • unequal probabilities by design;
  • multiple winners;
  • group assignments;
  • weighted lotteries;
  • limited seats;
  • simulations to test fairness;
  • rejection methods when random tools do not match the number of outcomes;
  • transparent rules to avoid hidden bias.

For example, choosing fairly among 5 people using a 6-sided die requires a method. Assigning die faces 1–5 to people and rerolling 6 is fair. Assigning face 6 to person 5 is not fair because person 5 would have probability \(2/6\) while others have \(1/6\).

This objective asks students to design and analyze probability mechanisms, not merely compute probabilities after the fact.

Why students should learn this math

Students should learn fair probability decision-making because random processes are often used when human choice could be biased or controversial. Schools use lotteries for limited programs. Governments use random selection for jury pools. Researchers randomize subjects. Apps assign users to A/B test groups. Games rely on fair random mechanics. Organizations use random drawings for prizes or opportunities.

Fairness gets complicated quickly. Equal chance per person is different from equal chance per ticket. Equal chance per group may not mean equal chance per individual if groups differ in size. A random number generator may be fair, but the mapping from numbers to outcomes may not be. A process may be transparent but still unequal. A process may be unequal by design but fair according to stated rules.

Students need to reason about these distinctions. If a scholarship lottery gives students extra entries for completing service hours, the process is weighted. It may be fair if the weighting rule is public and applied consistently. If extra entries are secretly added for some students, it is unfair. If a random selector excludes eligible names, it is unfair even if the random tool itself works.

This objective also connects to ethics and design. Probability can make a decision fairer, but only if the rules match the goal. Mathematics can test whether the stated chance structure is actually achieved.

The “why” is that random decision systems affect real opportunities. Students should know how to design them transparently and evaluate whether they are fair.

The historical machinery: lotteries, randomization, and fairness

Random selection has long been used to allocate scarce goods, assign duties, select juries, and reduce favoritism. Drawing lots is an ancient practice. Modern lotteries, randomized experiments, and digital assignment systems continue this tradition.

But history also shows that random systems can be manipulated. Lotteries can be weighted unfairly. Sampling frames can exclude people. Random tools can be biased or poorly implemented. Fairness requires both a random mechanism and a correct mapping from random outcomes to decision outcomes.

Modern computing adds new issues. Random number generators may be pseudo-random. Algorithms may be opaque. Weighted selection systems may be hard for users to understand. This makes probability literacy even more important.

The historical lesson is that randomness can support fairness, but only when designed and audited carefully.

Where this fits in the big map of mathematics

This objective revisits fair decisions from Math II at a more complex level. Objective 131 introduced probability-based fair decisions. Objective 186 extends the idea to weighted and constrained settings.

It connects to simulations because complex fairness may be tested by repeated trials.

It connects to expected value and decision analysis.

It connects to study design because random assignment must be fair and transparent.

It connects to probability rules and counting methods because fairness often depends on outcome counts.

It connects to ethics, civic systems, product design, and experimentation.

The big-map role is fairness design. Students learn to build random processes that match intended probabilities.

How to execute the skill technically

Use this fairness design routine:

  1. Define eligible outcomes.
  2. Define intended probabilities.
  3. Choose a random mechanism.
  4. Map random outcomes to decision outcomes.
  5. Check whether the mapping gives intended probabilities.
  6. Use simulation if the system is complex.
  7. Explain the rule transparently.

Example: Choose one of 5 students fairly using a six-sided die.

Fair method:

  • 1 selects A;
  • 2 selects B;
  • 3 selects C;
  • 4 selects D;
  • 5 selects E;
  • 6 means reroll.

Each student has probability \(1/5\) eventually because the reroll does not assign extra probability to anyone.

Unfair method:

  • 1 selects A;
  • 2 selects B;
  • 3 selects C;
  • 4 selects D;
  • 5 or 6 selects E.

E has probability \(2/6\), while others have \(1/6\).

Example: Weighted lottery. A student earns one entry for each completed service hour. If the total number of entries is 100 and Maria has 6 entries, Maria's probability of winning is \(6/100=0.06\). This is fair per entry, not equal per person.

Worked example: multiple winners

A club has 20 members and randomly chooses 3 officers from all members, with no one allowed to hold more than one office. Is each member equally likely to be selected as one of the 3 officers?

If the process chooses 3 distinct names uniformly at random, then yes. Each member has probability \(3/20\) of being selected for some office.

If the process chooses president first from all 20, vice president second from remaining 19, and secretary third from remaining 18, each member still has equal probability of being selected for some office, assuming all draws are fair. The roles are ordered, but selection chance is balanced.

If the president is chosen randomly from seniors only while other offices are chosen from everyone, then selection chances differ by grade. That may be fair if the rule is intentional and public, but not equal across all members.

Simulation as fairness audit

For complex assignment systems, simulation can test fairness. Run the random process many times and count how often each outcome occurs. If intended equal probabilities are not approximately matched over many trials, the mapping may be flawed.

Simulation does not prove fairness perfectly, but it can reveal mistakes and build trust.

More complex fairness example: stratified random selection

Suppose a school wants a committee of 12 students with equal representation from each grade, 3 students per grade. If the school randomly chooses 12 students from the entire school, larger grades may be more represented. If the goal is equal grade representation, the fair process should randomly select 3 students within each grade.

This is fair relative to the stated design goal. It is not equal chance across all students if grade sizes differ, but it is fair for grade-balanced representation. This example shows that fairness depends on the objective.

Weighted probability example

A grant lottery gives each applicant one entry plus one extra entry for each year of prior service, up to 5 entries. This is not equal chance per person. It is weighted chance by service. It may be fair if the rule is public, consistently applied, and aligned with the program's goals.

Students should learn to ask: fair by what unit? person, entry, group, need, contribution, or priority category?

Auditing a random process

To audit fairness:

  1. list all eligible outcomes;
  2. compute intended probabilities;
  3. compute actual probabilities from the method;
  4. compare;
  5. simulate if needed;
  6. revise the method if probabilities do not match.

This is practical probability design.

Problem Library

Problems in the App From This Objective

156 problems across 12 archetypes in the app.

compute each outcome probability.
15 problems Warmup Practice Mixed Review Assessment
Problem 1

Determine fairness of multi-stage random process flip coin then roll die; outcomes are ordered pairs.

Problem 2

Determine fairness of multi-stage random process spinner chooses color then die chooses number, but color sectors unequal.

Problem 3

Determine fairness of multi-stage random process draw card then spin equal spinner.

Open in simulator
Problem 4

Determine fairness of multi-stage random process random digit 0-9 assigned unevenly to players.

Problem 5

Determine fairness of multi-stage random process two fair six-sided dice are rolled; Player A wins on sum 7, Player B wins on sum 2.

Problem 6

Determine fairness of multi-stage random process flip a fair coin, then draw a marble from a bag with 3 red and 1 blue marble.

Problem 7

Determine fairness of multi-stage random process spin two fair spinners (1-4 and 1-3); Player A wins if product is even, Player B wins if product is odd.

Problem 8

Determine fairness of multi-stage random process draw two cards without replacement from a standard 52-card deck; Player A wins if both are hearts, Player B wins if both are clubs.

Problem 9

Determine fairness of multi-stage random process flip three fair coins; Player A wins with 3 heads, Player B wins with 2 heads.

Problem 10

Determine fairness of multi-stage random process a random integer from 0 to 99 is generated; Player A wins if 0-49, Player B wins if 50-99.

Problem 11

Determine fairness of multi-stage random process roll a fair six-sided die, then spin a spinner with sectors for red (1/2), blue (1/4), green (1/4).

Problem 12

Determine fairness of multi-stage random process draw two cards with replacement from a standard 52-card deck; Player A wins if both are aces, Player B wins if both are kings.

Problem 13

Determine fairness of multi-stage random process two fair six-sided dice are rolled; Player A wins if the first die is 1, Player B wins if the second die is 6.

Problem 14

Determine fairness of multi-stage random process two numbers are chosen without replacement from {1, 2, 3, 4}; Player A wins if sum is 3, Player B wins if sum is 5.

Problem 15

Determine fairness of multi-stage random process flip a fair coin, then roll a loaded die where 6 is twice as likely as any other number.

map outcomes to equal participant probabilities.
12 problems Warmup Practice Mixed Review Assessment
Problem 16

Design fair selection with unequal groups choose one of 3 clubs with sizes 10,20,30 fairly by person.

Problem 17

Design fair selection with unequal groups use random digits for 6 people.

Problem 18

Design fair selection with unequal groups pick winner among 12 people using two dice sums.

Problem 19

Design fair selection with unequal groups groups have unequal sizes but each group should have equal chance.

Problem 20

Design fair selection with unequal groups choose one student from a school with 4 grades of sizes 100, 120, 110, 90 fairly by student.

Problem 21

Design fair selection with unequal groups choose one winner from 3 candidates who bought 1, 2, and 3 lottery tickets respectively, ensuring each candidate has an equal chance.

Open in simulator
Problem 22

Design fair selection with unequal groups make a fair 50/50 choice using a coin that lands heads 60% of the time.

Problem 23

Design fair selection with unequal groups select one item from 3 categories with 5, 8, and 10 items respectively, ensuring each category has an equal chance of being selected.

Problem 24

Design fair selection with unequal groups select one of 4 options fairly using a standard six-sided die.

Problem 25

Design fair selection with unequal groups choose one student from Class A (25 students) and Class B (30 students) fairly by student.

Problem 26

Design fair selection with unequal groups select one of 7 participants fairly using a 10-sided die.

Problem 27

Design fair selection with unequal groups choose one project from Department X (5 projects), Department Y (7 projects), and Department Z (4 projects), ensuring each department has an equal chance of having its project chosen.

account for stage-dependent outcomes.
12 problems Warmup Practice Mixed Review Assessment
Problem 28

Evaluate fairness with conditional probabilities in a bag has 2 red and 3 blue tokens; first draw changes the second-draw probabilities.

Open in simulator
Problem 29

Evaluate fairness with conditional probabilities in two cards are drawn without replacement and different players win on different ordered pairs.

Problem 30

Evaluate fairness with conditional probabilities in a branch game gives Player A one branch with probability 1/2 and Player B two branches with total probability 1/2.

Problem 31

Evaluate fairness with conditional probabilities in a coin decides which spinner is used, and the spinners have different color distributions.

Problem 32

Evaluate fairness with conditional probabilities in drawing two cards from a standard deck without replacement; Player A wins if both are aces, Player B wins if the first is a king and the second is a queen.

Problem 33

Evaluate fairness with conditional probabilities in an urn contains 5 red and 5 blue marbles; two are drawn without replacement; Player A wins if the first is red, Player B wins if the second is red.

Problem 34

Evaluate fairness with conditional probabilities in a game show where a contestant picks one of three doors, then a non-chosen goat door is opened, and the contestant can switch or stick.

Problem 35

Evaluate fairness with conditional probabilities in a batch of 10 items has 2 defects; Inspector A checks the first item, Inspector B checks the second item if the first was good.

Problem 36

Evaluate fairness with conditional probabilities in drawing two names from a hat containing 3 boys and 2 girls; Player A wins if the first name is a boy, Player B wins if the second name is a girl.

Problem 37

Evaluate fairness with conditional probabilities in a die roll determines if you draw from Deck A (even) or Deck B (odd); Deck A has 3 red, 2 blue; Deck B has 1 red, 4 blue; Player A wins on red, Player B wins on blue.

Problem 38

Evaluate fairness with conditional probabilities in a committee of 2 is chosen from 4 men and 3 women; Player A wins if both are men, Player B wins if the first is a woman and the second is a man.

Problem 39

Evaluate fairness with conditional probabilities in a coin flip determines which bag to draw from; Bag 1 has 4 green, 1 yellow; Bag 2 has 2 green, 3 yellow; Player A wins on green, Player B wins on yellow.

count favorable outcomes for each participant/group.
12 problems Warmup Practice Mixed Review Assessment
Problem 40

Evaluate fairness with combinatorial sample spaces for choosing a 2-person committee from 5 students where one student is favored if included.

Problem 41

Evaluate fairness with combinatorial sample spaces for drawing 3 names from a class where each team has different size.

Problem 42

Evaluate fairness with combinatorial sample spaces for assigning prizes by unordered card pairs.

Problem 43

Evaluate fairness with combinatorial sample spaces for forming teams from unequal groups.

Problem 44

Evaluate fairness with combinatorial sample spaces for choosing a president and a vice-president from 6 candidates.

Problem 45

Evaluate fairness with combinatorial sample spaces for a lottery where 3 winners are drawn from 50 tickets, and one person bought 5 tickets while another bought 10.

Problem 46

Evaluate fairness with combinatorial sample spaces for forming a 4-person team from 7 boys and 5 girls, requiring exactly 2 boys and 2 girls.

Open in simulator
Problem 47

Evaluate fairness with combinatorial sample spaces for drawing 2 marbles from a bag containing 3 red and 4 blue marbles, to see if drawing two of the same color is fair.

Problem 48

Evaluate fairness with combinatorial sample spaces for assigning 3 specific people to 3 seats out of 5 available seats in a row.

Problem 49

Evaluate fairness with combinatorial sample spaces for drawing 5 cards from a standard deck to determine if getting a flush is a fair outcome compared to other hands.

Problem 50

Evaluate fairness with combinatorial sample spaces for selecting 2 representatives from a group of 10 employees, 2 of whom are senior staff and 8 are junior staff.

Problem 51

Evaluate fairness with combinatorial sample spaces for forming a 3-person committee from 4 doctors and 3 nurses, where at least one doctor must be included.

interpret long-run frequencies.
15 problems Warmup Practice Mixed Review Assessment
Problem 52

Use simulation results to assess fairness of a board game spinner and die determine winners; simulation gives A: 4980, B: 5020 in 10000 trials.

Problem 53

Use simulation results to assess fairness of a drawing process gives A: 6200, B: 3800 in 10000 trials.

Problem 54

Use simulation results to assess fairness of three strategies simulated 5000 times produce win rates 0.34, 0.33, 0.33.

Problem 55

Use simulation results to assess fairness of a complex game has small-sample simulation counts 18 and 12 in 30 trials.

Problem 56

Use simulation results to assess fairness of a coin flip simulation yields 49995 heads and 50005 tails in 100000 trials.

Problem 57

Use simulation results to assess fairness of a card drawing process is simulated 20000 times, resulting in 7000 draws for event A and 13000 for event B.

Problem 58

Use simulation results to assess fairness of a dice roll simulation shows 1050 rolls of '6' and 8950 rolls of other numbers in 10000 trials.

Problem 59

Use simulation results to assess fairness of a game with two players, A and B, is simulated 50 times, with A winning 30 times and B winning 20 times.

Problem 60

Use simulation results to assess fairness of a lottery simulation with three outcomes (Win, Lose, Draw) in 100000 trials shows 33000 Wins, 33500 Loses, and 33500 Draws.

Problem 61

Use simulation results to assess fairness of a random number generator produces 1200 even numbers and 800 odd numbers in 2000 trials.

Problem 62

Use simulation results to assess fairness of a voting system simulation with candidates X, Y, Z in 15000 trials yields X: 4800, Y: 5100, Z: 5100 votes.

Problem 63

Use simulation results to assess fairness of a two-sided coin is flipped 200 times, resulting in 120 heads and 80 tails.

Problem 64

Use simulation results to assess fairness of a complex algorithm's output is simulated 500000 times, with success rate 0.4999 and failure rate 0.5001.

Problem 65

Use simulation results to assess fairness of a game with four possible outcomes (A, B, C, D) is simulated 10000 times, yielding A: 2000, B: 3000, C: 2500, D: 2500.

Open in simulator
Problem 66

Use simulation results to assess fairness of a prize drawing simulation in 100 trials gives 60 wins and 40 losses.

adjust mapping, reroll rules, or probabilities.
12 problems Warmup Practice Mixed Review Assessment
Problem 67

Modify biased process random digits 0-9 assign 0-3 to A and 4-9 to B to make it fair.

Problem 68

Modify biased process two dice sums 2-12 are assigned directly to players to make it fair.

Problem 69

Modify biased process spinner sectors are 20%,30%,50% for three players to make it fair.

Problem 70

Modify biased process a bag has unequal color counts assigned to different players to make it fair.

Problem 71

Modify biased process a weighted coin lands on heads 60% of the time and tails 40%, with heads assigned to Player A and tails to Player B to make it fair.

Problem 72

Modify biased process a random integer from 1 to 100 is generated, with 1-40 assigned to A, 41-70 to B, and 71-100 to C to make it fair.

Problem 73

Modify biased process a committee of 7 men and 3 women randomly selects one member to be chairperson, with men assigned to Player A and women to Player B to make it fair.

Problem 74

Modify biased process a card is drawn from a standard deck; Player A wins if it's a King, Player B wins if it's a Queen, Player C wins if it's a Jack, and Player D wins if it's any other card to make it fair.

Open in simulator
Problem 75

Modify biased process a six-sided die is rolled; Player A wins on 1 or 2, Player B wins on 3, 4, or 5, and Player C wins on 6 to make it fair.

Problem 76

Modify biased process a person is chosen from a group where 60% are right-handed and 40% are left-handed; Player A wins if a right-handed person is chosen, Player B wins if a left-handed person is chosen to make it fair.

Problem 77

Modify biased process a lottery has 100 tickets; Player A buys 50, Player B buys 30, and Player C buys 20; one ticket is drawn randomly to make it fair.

Problem 78

Modify biased process a bag contains 5 red balls, 3 blue balls, and 2 green balls; Player A wins if red, Player B if blue, Player C if green to make it fair.

evaluate equal chance, efficiency, transparency.
12 problems Warmup Practice Mixed Review Assessment
Problem 79

Compare fairness and practicality of decision methods Method A uses rejection sampling with many rerolls; Method B uses a uniform random number list.

Problem 80

Compare fairness and practicality of decision methods one method gives equal chances but is hard to explain; another is slightly biased but fast.

Open in simulator
Problem 81

Compare fairness and practicality of decision methods drawing names from identical slips versus letting volunteers enter multiple times.

Problem 82

Compare fairness and practicality of decision methods using a phone randomizer versus two dice sums for 11 people.

Problem 83

Compare fairness and practicality of decision methods drawing a name from a hat with 10 slips versus being the first to guess a number between 1 and 100.

Problem 84

Compare fairness and practicality of decision methods assigning a task based on who finished their last task fastest versus using a spinner with 5 equal sections.

Problem 85

Compare fairness and practicality of decision methods picking the first 20 students who arrive at school versus using a random number generator to select 20 student IDs.

Problem 86

Compare fairness and practicality of decision methods flipping a coin versus playing Rock-Paper-Scissors to decide who goes first in a game.

Problem 87

Compare fairness and practicality of decision methods allocating limited resources on a first-come, first-served basis versus a lottery system where each applicant gets one entry.

Problem 88

Compare fairness and practicality of decision methods asking for volunteers versus drawing names from cards to choose a representative from a group.

Problem 89

Compare fairness and practicality of decision methods alternating assignment (A, B, A, B) versus each student rolling a die (even to A, odd to B) for group assignment.

Problem 90

Compare fairness and practicality of decision methods picking a day of the week based on personal preference versus using a spinner with 7 equal sections.

check equal likelihood and independence assumptions.
12 problems Warmup Practice Mixed Review Assessment
Problem 91

Identify hidden assumptions in fairness model a dice game assumes each sum from 2 to 12 is equally likely.

Problem 92

Identify hidden assumptions in fairness model a spinner is treated as fair because it has three colors.

Problem 93

Identify hidden assumptions in fairness model a raffle assumes each person has one ticket.

Problem 94

Identify hidden assumptions in fairness model two draws are multiplied as independent after the first item is not replaced.

Problem 95

Identify hidden assumptions in fairness model a game uses a standard six-sided die and assumes each number from 1 to 6 has an equal chance of appearing.

Problem 96

Identify hidden assumptions in fairness model a decision is made based on a coin flip, assuming a 50% chance for heads and a 50% chance for tails.

Open in simulator
Problem 97

Identify hidden assumptions in fairness model a random selection process from two groups is assumed fair because one person is chosen from each group.

Problem 98

Identify hidden assumptions in fairness model a teacher picks a student's name from a hat, assuming each student has an equal chance of being chosen.

Problem 99

Identify hidden assumptions in fairness model the probability of selecting a red card, then another red card, from a standard deck is calculated by P(Red) * P(Red).

Problem 100

Identify hidden assumptions in fairness model the probability of rain on both Saturday and Sunday is found by multiplying the probability of rain on Saturday by the probability of rain on Sunday.

Problem 101

Identify hidden assumptions in fairness model the overall reliability of a system with two components is found by multiplying the reliability of each component, assuming they operate independently.

Problem 102

Identify hidden assumptions in fairness model a political poll assumes that every voter in the population has an equal chance of being contacted and responding.

support conclusion with calculated probabilities.
15 problems Warmup Practice Mixed Review Assessment
Problem 103

Explain fairness using probability evidence for Player A wins on 4 of 12 equally likely outcomes and Player B wins on 8 of 12.

Problem 104

Explain fairness using probability evidence for four students are assigned two digits each from 0-7 and 8-9 are ignored.

Open in simulator
Problem 105

Explain fairness using probability evidence for two players have simulated win rates 0.51 and 0.49 over 20000 trials.

Problem 106

Explain fairness using probability evidence for groups have equal chance but individuals in smaller groups have larger chance.

Problem 107

Explain fairness using probability evidence for a spinner has sections labeled Red, Blue, Green, where Red is 90 degrees, Blue is 180 degrees, and Green is 90 degrees, and players choose colors.

Problem 108

Explain fairness using probability evidence for a raffle where John has 5 tickets and Mary has 10 tickets out of a total of 20 tickets.

Problem 109

Explain fairness using probability evidence for a game where Player A rolls a six-sided die and wins if they roll an even number, and Player B rolls a four-sided die and wins if they roll an even number.

Problem 110

Explain fairness using probability evidence for a game where two teams played 1000 matches, and Team A won 498 times and Team B won 502 times.

Problem 111

Explain fairness using probability evidence for a new card game was simulated 10000 times, showing Player 1 winning 65% of the time and Player 2 winning 35% of the time.

Problem 112

Explain fairness using probability evidence for a drawing where three departments each submit 10 entries for a prize, but one department has 5 employees and another has 10 employees.

Problem 113

Explain fairness using probability evidence for a coin is flipped 100 times and lands on heads 70 times and tails 30 times.

Problem 114

Explain fairness using probability evidence for a game where Player A wins if they draw a red card from a standard deck, and Player B wins if they roll an even number on a six-sided die.

Problem 115

Explain fairness using probability evidence for a lottery where choosing numbers 1-5 has a 1/100 chance of winning, but choosing numbers 6-10 has a 1/50 chance of winning.

Problem 116

Explain fairness using probability evidence for a bag contains 3 red and 3 blue balls; a ball is drawn, its color noted, and then replaced, and then another ball is drawn. Player R wins if both are red, Player B wins if both are blue.

Problem 117

Explain fairness using probability evidence for rolling two standard six-sided dice, where Player A wins if the sum is 7, and Player B wins if the sum is 2 or 12.

compare candidate methods and recommend.
12 problems Warmup Practice Mixed Review Assessment
Problem 118

Resolve fairness dispute one student wants to use dice sums for 11 people; another wants random digits with rejection.

Problem 119

Resolve fairness dispute a game assigns more winning cards to one player because that player goes second.

Problem 120

Resolve fairness dispute a classroom contest can choose uniformly by team or uniformly by student.

Problem 121

Resolve fairness dispute two methods are both fair but one requires many rejected outcomes.

Problem 122

Resolve fairness dispute a lottery drawing uses names on slips of paper, but some slips are larger than others; an alternative is a random number generator.

Problem 123

Resolve fairness dispute a teacher wants to select a student for a special task; one method is picking the first student who raises their hand, another is drawing a name from a hat.

Open in simulator
Problem 124

Resolve fairness dispute a card game uses a shuffled deck, but one player suspects the shuffling method is not random, suggesting a computer shuffle instead.

Problem 125

Resolve fairness dispute a tournament director wants to seed players; one method uses past performance rankings, another uses a completely random draw.

Problem 126

Resolve fairness dispute a raffle has participants with varying numbers of tickets; one participant argues for an equal chance per person, another for an equal chance per ticket.

Problem 127

Resolve fairness dispute a teacher needs to form project groups; one method is random assignment, another is allowing students to self-select.

Problem 128

Resolve fairness dispute two people need to decide who goes first in a game; one suggests using a coin known to be biased, the other suggests rolling a standard die and assigning outcomes.

Problem 129

Resolve fairness dispute a team needs to assign an undesirable task; one member proposes drawing names from a hat, another proposes assigning it to the newest team member.

distinguish equal chance from efficiency or representation.
12 problems Warmup Practice Mixed Review Assessment
Problem 130

Identify when fairness conflicts with other goals in equal chance by school gives students in small schools higher individual probability.

Problem 131

Identify when fairness conflicts with other goals in strictly fair lottery may take many rerolls.

Problem 132

Identify when fairness conflicts with other goals in weighted lottery gives needier applicants more entries.

Problem 133

Identify when fairness conflicts with other goals in random assignment balances probability but may not guarantee every subgroup is represented.

Problem 134

Identify when fairness conflicts with other goals in using a truly random number generator for a small decision takes more time than a quick, less rigorous method.

Problem 135

Identify when fairness conflicts with other goals in randomly selecting students for a school assembly panel may not ensure a balanced representation of grade levels.

Problem 136

Identify when fairness conflicts with other goals in a lottery for limited medical resources gives equal probability to all patients regardless of severity of illness.

Problem 137

Identify when fairness conflicts with other goals in a completely random assignment of tasks might lead to some tasks being assigned to unqualified personnel, requiring more time to fix.

Problem 138

Identify when fairness conflicts with other goals in randomly selecting members for a cultural event planning committee might not include members from all relevant cultural groups.

Problem 139

Identify when fairness conflicts with other goals in a lottery for scholarship funds gives every applicant an equal chance, even if some have significantly greater financial need.

Problem 140

Identify when fairness conflicts with other goals in to ensure absolute randomness in selecting a winner, a complex algorithm must be run, delaying the announcement.

Open in simulator
Problem 141

Identify when fairness conflicts with other goals in randomly selecting participants for a scientific study might result in an unrepresentative sample for specific demographic analysis.

catch sample-space, conditional, counting, and simulation mistakes.
15 problems Warmup Practice Mixed Review Assessment
Problem 142

Correct complex fairness-analysis error The game is fair because each player has the same number of dice sums.

Problem 143

Correct complex fairness-analysis error The process is fair because the tree has the same number of branches for each player.

Problem 144

Correct complex fairness-analysis error Simulation showed 56 wins out of 100, so the process is definitely unfair.

Problem 145

Correct complex fairness-analysis error Without replacement can be treated as independent because the first draw was random.

Problem 146

Correct complex fairness-analysis error When rolling two standard dice, there are 11 possible sums (2 through 12), so the probability of rolling a 7 is 1/11.

Problem 147

Correct complex fairness-analysis error Since the last three coin flips were heads, the next flip is more likely to be tails to balance it out.

Problem 148

Correct complex fairness-analysis error I simulated a 1/4 chance by rolling a die and counting 1 or 2 as a win, and 3-6 as a loss.

Problem 149

Correct complex fairness-analysis error A game where you pay $1 to play and win $2 if a coin lands heads is fair because you can win money.

Problem 150

Correct complex fairness-analysis error When drawing 3 cards from a deck, the number of possible hands is 52 * 51 * 50 because the order matters.

Problem 151

Correct complex fairness-analysis error If a medical test is 99% accurate (P(positive|disease) = 0.99), and you test positive, you almost certainly have the disease.

Problem 152

Correct complex fairness-analysis error When flipping two coins, the possible outcomes are HH, HT, TT, so the probability of getting one head and one tail is 1/3.

Problem 153

Correct complex fairness-analysis error After 10 coin flips, I got 7 heads and 3 tails, so the coin is biased towards heads.

Problem 154

Correct complex fairness-analysis error The probability of getting at least one head in two coin flips is 1/2 because one of the two flips could be heads.

Problem 155

Correct complex fairness-analysis error I feel lucky today, so the game is fair for me.

Problem 156

Correct complex fairness-analysis error In a lottery where you pick 3 numbers from 1 to 10, the probability of winning is 1/1000 because there are 10*10*10 possible combinations.

Open in simulator